Skip to main content

Use Mobile Apps to Facilitate Project-Based Learning

April 16, 2015
Description Project-based learning is a method of inquiry-based learning where students are required to develop an end product using their knowledge of a specific topic. In most cases, the product is directly applicable or usable in the real world. Larmer and Mergendoller (2010) cite seven requisites that a good project-based learning experience must have: 1)…

Use a Guided Approach to Support Critical Thinking in Online Discussions

April 16, 2015
Supporting college students to develop critical thinking skills is an overarching goal in higher education. Students with developed critical thinking skills have the ability to evaluate their own arguments as well as others, resolve conflicts, and generate well-reasoned resolutions to complex problems (Behar-Horenstein & Niu, 2011). Given that there is an exponential increase in the…

Use Video Self-Modeling Software to Strengthen Reading and Speaking Fluency

April 16, 2015
Video self-modeling (VSM) is an effective and engaging method for strengthening a student’s reading and speaking fluency; it has been a popular tool used for decades to effectively improve individuals’ behaviors and skills (Prater, Carter, Hitchcock, & Dowrick, 2012). This activity provides students with an opportunity to watch and listen as they model a skill…

Use Web Conferencing Tools for Office Hours

April 16, 2015
Description One of the primary concerns reported by online students is feelings of isolation (Abrami & Bures, 1996), and according to Wang et al. (2009), one of the most effective predictors for student satisfaction is their perceived ability to respect students and show genuine interest in their learning. One way to bridge the distance is…

Use Mobile Devices for Experiential Learning in Applicable Disciplines

April 16, 2015
Description Using mobile devices for class activities to give students hands-on experience with applications they may use in their professional career. A wide-range of mobile applications (apps) have been created specifically for discipline-specific activities or may be adapted easily for such purposes. Link to example artifact(s) Link to scholarly reference(s) Cradler, J., McNabb, M., Freeman,…

Use Three-Before-Me as a Communication Strategy in a Large Class

April 13, 2015
Description The concept of “Three Before Me” pushes the responsibility of locating an answer to commonly asked questions to the student. The student must prove to the professor that he/she has contacted three different sources prior to contacting the professor. Link to example artifact(s) If you have questions regarding the material, assignments, technical issues, and/or…

Assess Authentic Learning with Student-Generated Social Videos

April 9, 2015
Student generated video; have students create their own videos to illustrate course concepts or ideas. Share not only with other fellow students, but also with family and friends. Benefits: student-centered learning; motivation; anchored instruction Copyright concerns: Increase students’ awareness of intellectual property; cannot use whatever they can find online Learn about Fair use; educational &…

Use Social Networking Tools to Engage Students in Extended Professional Networks

April 9, 2015
Description A social networking service (SNS) is an online site that focuses on building social relations among people. Through social networking services, such as Facebook and Twitter, people or groups can share ideas, activities, events, and interests within their networks. Besides communicating with family and friends, SNSs can be used to interact with students and…