Use Social Networking Tools to Facilitate Small Group Problem-Based Learning

Description With the rapid growth of technologies and the appearance of social media the potential of technology-supported PBL seems significant, since it can be used to enrich interactions between students and reduce the time constraints of the traditional classroom. Social media tools are used in many institutions for educational purposes in numerous, innovative ways even …

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Use Synchronous Sessions to Build Community and Connect Globally

Description Only a small percentage of students participate in study abroad programs and many groups are underrepresented. There is little diversity in race, gender and ethnicity nor access for non-traditional, lower socioeconomic groups, those with disabilities and first generation college students (Fischer, 2012). Using synchronous online meeting tools to create globally networked learning experiences can …

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Using GIST Statements for Summary of Learning Content

Description The goal of a GIST statement is to write a summary in a given amount of words (i.e 20 words, 15 words, 10 words). GIST is an acronym that stands for: Generating Interactions between Schemata and Texts (Cunningham, 1982; Herrell, 2000). The instructor can determine the amount of words when writing the GIST statement. …

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Use Learner Created Videos for Student Engagement in a Flipped Classroom

Description It has been a challenge to engage students in large-enrollment classes, especially in the science, technology, engineering, and mathematics (STEM) disciplines. The larger the class size is, the less likely students will actively engage in class activities (Rocca, 2010). The lack of engagement creates information overload (Hewitt & Brett, 2007), which consequently resulted in …

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Support Project-Based Learning Through Flipboard

Description Project-based learning is a method of inquiry-based learning where students are required to develop an end product using their knowledge of a specific topic. In most cases, the product is directly applicable or usable in the real world. Larmer and Mergendoller (2010) cite seven requisites that a good project-based learning experience must have: 1) …

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Apply Motivational Design Principles to Create Engaging Online Modules

Description In a classroom setting, levels of student engagement vary widely, but instructors can adjust the lesson based on the perceived level of student engagement. However, in an online environment, instructors cannot spontaneously prompt students to motivate their engagement. When developing asynchronous modules, using a motivational design model and appropriate technologies allows one to replicate …

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Scaffold Learning with Wikis

Description A Wiki is a website that offers the capability for users to easily create and edit pages collaboratively. As such the Wiki technology has the potential to facilitate and enhance online collaboration and provides Higher Education with new prospects for collaboration, knowledge creation and student interaction. The main feature of a Wiki is the …

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Facilitate Group Projects with Wikis

Description As we look at wikis in higher education, we can see several possible strategies – informal, formal, and using wikis as a topical resource. The video below highlights UCF faculty and student’s experience using a wiki in the classroom: https://vimeo.com/cdlvideo/review/114565907/4ed9459cb3 Wikis can be used for group projects to foster collaboration and organize content. Instructor …

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Peer review badge Send a Welcome Message

Description A welcome message to students before the course begins is an important step in establishing your online persona (Bellafiore, 2007; Gibson & Blackwell, 2005; Mensch & Ali, 2007; Phillips, 2011). The message should include vital information for the course and not be your entire syllabus. The purpose of this communication is to welcome the …

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Use Mobile Apps to Facilitate Project-Based Learning

Description Project-based learning is a method of inquiry-based learning where students are required to develop an end product using their knowledge of a specific topic. In most cases, the product is directly applicable or usable in the real world. Larmer and Mergendoller (2010) cite seven requisites that a good project-based learning experience must have: 1) …

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