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Use Mobile Apps to Facilitate Project-Based Learning

April 16, 2015
Description Project-based learning is a method of inquiry-based learning where students are required to develop an end product using their knowledge of a specific topic. In most cases, the product is directly applicable or usable in the real world. Larmer and Mergendoller (2010) cite seven requisites that a good project-based learning experience must have: 1)…

Use Mobile Devices for Experiential Learning in Applicable Disciplines

April 16, 2015
Description Using mobile devices for class activities to give students hands-on experience with applications they may use in their professional career. A wide-range of mobile applications (apps) have been created specifically for discipline-specific activities or may be adapted easily for such purposes. Link to example artifact(s) Link to scholarly reference(s) Cradler, J., McNabb, M., Freeman,…

Use Smart Phones for Student Interaction

April 9, 2015
Description Students are increasingly using smart phones for academic activities. In a survey report conducted at the University of Central Florida, it was found that ownership of mobile devices (99.8%) remains high. 82% of student respondents indicated that they had used a mobile app for learning at least once each week. How can teachers harness the…

Evaluate the Usefulness of Technology Tools in Teaching and Learning

April 6, 2015
Research has shown that technology doesn’t really guarantee learning, but meaningful uses of technology can engage students but also improve learning (Kozma, 1994; Mayer, 2003). It is important to evaluate technology adoption practices for continuous improvement in teaching and learning. The technology acceptance model (TAM) is a survey instrument that has been widely-used to investigate…