Description Similar to the six-word story from the flash fiction genre, the Six-Word Memoir is a writing genre for telling a personal story in six-words. In popular culture, it has become a global movement now featured in the book Not Quite What I Was Planning: Six-Word Memoirs: by Writers Famous and Obscure, on [in the …
Continue reading “Assign Six Word Memoirs for Reflection and Synthesis”
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Assessment,
Content,
Digital Storytelling,
Interaction,
Memoir,
Mobile,
Reflection,
Six-Word Memoir,
Synthesis,
Text Message
Description Project-based learning is a method of inquiry-based learning where students are required to develop an end product using their knowledge of a specific topic. In most cases, the product is directly applicable or usable in the real world. Larmer and Mergendoller (2010) cite seven requisites that a good project-based learning experience must have: 1) …
Continue reading “Support Project-Based Learning Through Flipboard”
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Discussions,
Flipboard,
Interaction,
Mobile,
Project-Based Learning
Description Project-based learning is a method of inquiry-based learning where students are required to develop an end product using their knowledge of a specific topic. In most cases, the product is directly applicable or usable in the real world. Larmer and Mergendoller (2010) cite seven requisites that a good project-based learning experience must have: 1) …
Continue reading “Use Mobile Apps to Facilitate Project-Based Learning”
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Accounting,
Interaction,
Mobile
Description Having students create content-related resources encourages them to feel ownership of what they are learning and influences the level of engagement perceived toward the class (O’Neill, 2005). There are a variety of free mobile applications that facilitate this activity. Link to example artifact(s) Instructor: Steven Hornik, Kenneth Dixon School of Accounting, UCF Course title: …
Continue reading “Use Mobile Apps to Encourage Student-Created Course Content”
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Accounting,
Content,
Flipboard,
Mobile
Description Using mobile devices for class activities to give students hands-on experience with applications they may use in their professional career. A wide-range of mobile applications (apps) have been created specifically for discipline-specific activities or may be adapted easily for such purposes. Link to example artifact(s) Instructor: Rick Brunson, University of Central Florida Course Title: …
Continue reading “Use Mobile Devices for Experiential Learning in Applicable Disciplines”
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Experimental Learning,
Interaction,
Journalism,
Mobile
Description An important element of the national conversation about higher education has been the increasing price of textbooks. According to the Government Accountability Office (GAO), the average price of a textbook has risen 82% between 2002-2012. Faculty can help lower the cost of a textbook by adopting an eTextbook or a printed book that is …
Continue reading “Providing Student Choice: Adopting an eTextbook in your Online Course”
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Content,
Ebook,
Mobile
Description Students are increasingly using smart phones for academic activities. In a survey report conducted at the University of Central Florida, it was found that ownership of mobile devices (99.8%) remains high. 82% of student respondents indicated that they had used a mobile app for learning at least once each week. How can teachers harness the …
Continue reading “Use Smart Phones for Student Interaction”
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Apps,
Interaction,
Journalism,
Mobile
Description Research has shown that technology doesn’t really guarantee learning, but meaningful uses of technology can engage students but also improve learning (Kozma, 1994; Mayer, 2003). It is important to evaluate technology adoption practices for continuous improvement in teaching and learning. The technology acceptance model (TAM) is a survey instrument that has been widely-used to …
Continue reading “Evaluate the Usefulness of Technology Tools in Teaching and Learning”
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Assessment,
Evaluation,
Flipboard,
Mobile,
Survey,
TAM