Using mobile apps to facilitate project-based learning

Description Description: Project-based learning is a method of inquiry-based learning where students are required to develop an end product using their knowledge of a specific topic. In most cases, the product is directly applicable or usable in the real world. Larmer and Mergendoller (2010) cite seven requisites that a good project-based learning experience must have: …

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Use mobile apps to encourage student-created course content

Description Description: Having students create content-related resources encourages them to feel ownership of what they are learning and influences the level of engagement perceived toward the class (O’Neill, 2005). There are a variety of free mobile applications that facilitate this activity. Link to example artifact(s) Professor: Steven Hornik, Accounting Instructor, Kenneth Dixon School of Accounting, …

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Use mobile devices for experiential learning in applicable disciplines

Description Description: Using mobile devices for class activities to give students hands-on experience with applications they may use in their professional career. A wide-range of mobile applications (apps) have been created specifically for discipline-specific activities or may be adapted easily for such purposes. The Tennessee Board of Regents (TBR) Emerging Technologies & Mobilization group maintains …

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